The Skeleton of a Roguelite
What this is Every great roguelite does the same handful of jobs with its BUMs (build upgrade moments). They just give them different names. This doc lines up 4 games side by side so the jobs are easy to see,…
What this is Every great roguelite does the same handful of jobs with its BUMs (build upgrade moments). They just give them different names. This doc lines up 4 games side by side so the jobs are easy to see,…
Every feel I logged while playing the game, sorted into good and bad.
A twin-stick shooter mixed with tower defence that leaves you feeling like a bit empty. Objectives feel like work and the game doesn't do enough to hide the illusion of what lies underneath.
You don’t learn this once As I go through my indie dev journey, I realize how easy it is to make the same mistake… Over and over again. It’s tough to learn. I used to think writing things down was…
Exploring how game devs can eliminate friction when educating potential buyers about their game.
Explaining the theory behind having an 'allotment' in games and how it can hook players to stay longer.
Every feel I logged while playing the game, sorted into good and bad.