Solo game dev from Scotland

HaggisBytes

Small pixel-art games, mostly daft, with lots of achievements to chase. Two on Steam so far, with notes on game design as I go.

  • Incremental
  • Creature Collector
  • Collectathon
  • Idler
  • Cozy
  • Capitalism
  • Pixel Graphics

Working Class Monsters

Open packs. Collect monsters. Watch the gold pile up.

A cozy incremental about a monster workforce. Place goblins, undead and abyssal horrors across tiles where the right neighbours mean bigger payouts, then grow a sleepy island into a gold-printing empire.

Achievements

First Pack
First Pack

Open your first pack.

97.8% of players
Off Menu
Off Menu

Discover one of the hidden goods marked “??”.

80.1% of players
Unholy Racket
Unholy Racket

Nudge a Rowdy Goblin Priest.

5.9% of players · rare
+34 more
  • Comedy
  • Immersive Sim
  • Point & Click
  • Choices Matter
  • Pixel Graphics
  • Singleplayer

Waiting for Your Food Delivery Simulator 2025

The survival horror game nobody asked for.

You’ve got 40 minutes to kill before your order arrives. Stare, pace, join a cult, block a toilet – whatever it takes. Miss the delivery and face eternal hunger.

Achievements

Creature of Habit
Creature of Habit

Order from the same takeaway twice.

90.4% of players
Peeping Tom
Peeping Tom

Spot the delivery guy from the window.

33.3% of players
Drain Damage
Drain Damage

Break the TV.

19.0% of players · rare
+12 more
Dylan, HaggisBytes

About

HaggisBytes is one person making games in Scotland. I mostly make smaller games in pixel art, since I'm shite at 3d. Roguelikes and casual games are my thing. I'm currently working on my third Steam game yesss.

I also write stuff about game dev/design & existing games - find it in the Notes section. The tools I use for making games are all listed in the Tools area.

From the blog

Notes

All notes →