Solo game dev from Scotland
HaggisBytes
Small pixel-art games, mostly daft, with lots of achievements to chase. Two on Steam so far, with notes on game design as I go.
Working Class Monsters
Open packs. Collect monsters. Watch the gold pile up.
A cozy incremental about a monster workforce. Place goblins, undead and abyssal horrors across tiles where the right neighbours mean bigger payouts, then grow a sleepy island into a gold-printing empire.
Achievements
Open your first pack.
Discover one of the hidden goods marked “??”.
Nudge a Rowdy Goblin Priest.
Waiting for Your Food Delivery Simulator 2025
The survival horror game nobody asked for.
You’ve got 40 minutes to kill before your order arrives. Stare, pace, join a cult, block a toilet – whatever it takes. Miss the delivery and face eternal hunger.
Achievements
Order from the same takeaway twice.
Spot the delivery guy from the window.
Break the TV.

About
HaggisBytes is one person making games in Scotland. I mostly make smaller games in pixel art, since I'm shite at 3d. Roguelikes and casual games are my thing. I'm currently working on my third Steam game yesss.
I also write stuff about game dev/design & existing games - find it in the Notes section. The tools I use for making games are all listed in the Tools area.
From the blog
Notes
- The Allotment: why some games hook me and most don’tExplaining the theory behind having an 'allotment' in games and how it can hook players to stay longer.
- Feel Logging Dump: Bad NorthEvery feel I logged while playing the game, sorted into good and bad.
- Five Feels: Bad NorthA minimalist take on the RTS & tower defence that doesn't take full advantage of it's potential.